TerpCraft
Serving the DMV since 2015
About Us
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Disclosure

This document holds ultimate power over TerpCraft. Even server administrators must abide by its rules. However, we do reserve full rights to change any part of this document. If changes are made, we will inform the playerbase accordingly.

Disobeying the rules stated in this document will result in disciplinary action being taken against the individual responsible. This ranges from simple mitigation of the damage done by the player (accompanied by a verbal warning), to tempbans and permabans.

Server Rules

Table of Contents
Part 1: Nation Rules Jump to Location
Part 2: Gameplay Rules Jump to Location
Part 3: United Nations Rules Jump to Location
Part 4: General Rules Jump to Location

Part 1: Nation Rules

TL;DR: Join or make a nation within three days. You need three members. Claim using the Lands system. Make the claim not a literal square; follow your coasts. Don't claim a crazy amount. Don't name your nation after real places. Declare a government type and tell the Secretary General (SecGen) what it is. Make a unique banner, and give that to the SecGen too.
  1. All players on the server must join or form a nation within three (3) IRL days of joining the server.
  2. All nations must have at least three (3) members, or they will not be counted as a nation.
    Click here to read about exceptions.
    The exceptions to the membership requirement are as follows:
    1. Nations with young membership, who as a demographic are under-represented on the server and therefore are unlikely to be able to form a nation by themselves.
    2. The nation of Heiros and its SecGen-recognized successor states, which have been provided an exception by server member consensus.
  3. The land that members wish to claim for their nations must be claimed within the Lands system, TerpCraft's land claiming plugin. The rules about these claims are as follows:
    1. Land claims cannot be simple squares. They must follow each nation's coastline as smoothly as possible.
    2. Nations cannot be formed solely in the Nether or End. Nations may have bases or outposts there, but claims are disabled in those dimensions, so there is nothing preventing them from being griefed. Nations must claim in the Overworld.
    3. Lands may not extend over an inordinately large amount of space. The Secretary General of the United Nations will determine if a land has over-extended itself and reduce it in size if necessary.
      Click here to read more about the decision-making process regarding land sizes.
      When determining over-extension of land, the Secretary General shall consider the following factors:
      1. How close is the new claim to pre-existing territory of the land in question? The further away a claim is from pre-existing territory, the smaller it should be.
      2. Could the areas being claimed be considered even somewhat superfluous "buffer zones" around their main territory, for the purposes of national security and/or basic expansion? Take these zones into account, as they are permitted.
      3. How large is the population of the land in question? The smaller the population, the less land they should possess.
      4. Does the membership of the land in question have some semblance of an idea of what they want to do with the claim in question, and does that idea reasonably require the amount of land claimed?
      5. Does the land in question have a historical ownership over the area they are claiming or have claimed previously? For example, if Kingdom A's members built an area in years past and wish to reclaim that area for Kingdom A, they should be permitted to do so. Similarly, if Kingdom A has ruled over a large area for multiple months or years without dispute, then that area should probably remain theirs.
      • Information about how to use the lands system will be provided through a tutorial video, and, if needed, in-game assistance from moderators and experienced server members.

Part 2: Gameplay Rules

TL;DR: Don't give new players elytras. Raid farms are only allowed for farming emeralds, and must be equipped with totem filtration systems. Don't build amonguses (unless you want to start a World War). Don't use hack clients. Don't use exploits except for TNT, sand/gravel and carpet duping. You can use schematic mods like Litematica if you'd like.
  1. Server members may not provide new players with elytras.
    • The only exception for this rule is players that join pre-existing nations, but they must remain active for at least three (3) days before an elytra can be provided to them.
  2. Raid farms are not allowed to be used for the purpose of obtaining totems. All raid farms on the server must be equipped with a totem disposal system, and any raid farms that do not possess this system will be destroyed or deactivated. An investigation will subsequently be conducted by the Secretary General of the United Nations which may result in the seizure of contraband totems.
  3. You may not build amonguses. This used to be a bannable offense, but now the UN will probably just band together and whoop your ass.
  4. Server members may NOT use hack clients. This is a bannable offense.
  5. Server members may NOT use exploits except for TNT duping, sand/gravel duping and carpet duping. Depending on the severity of the exploit used, this may be a bannable offense.
  6. Server members ARE permitted to use schematic mods like Litematica.

Part 3: United Nations Rules

TL;DR: The main body of the United Nations (UN) is the UN General Assembly (UNGA). Each land with three members becomes a voting member of the UNGA. Member states can vote on proposed resolutions and amendments. In order for the things the UNGA passes to actually count, UNGA meetings have to be presided over by the SecGen of the UN or someone the SecGen chooses, and at least 66% of active nations have to be there. The SecGen has some power to make some basic executive orders, but the UNGA can overrule them. UNGA meetings can be called by any voting member.
  1. The primary body of the United Nations (UN) shall be the United Nations General Assembly (UNGA), which shall legislate resolutions that are binding on all nations on the server.
  2. At UNGA meetings, each nation or land that satisfies the nation requirements stated in Part 1 shall be considered voting members and receive one (1) vote each on proposed resolution and amendment.
  3. Click here to get a refresher on the requirements for forming a nation
    The requirements for nation formation are as follows:
    1. All players on the server must join or form a nation within three (3) IRL days of joining the server.
    2. All nations must have at least three (3) members, or they will not be counted as a nation.
      Click here to read about exceptions.
      The exceptions to the membership requirement are as follows:
      1. Nations with young membership, who as a demographic are under-represented on the server and therefore are unlikely to be able to form a nation by themselves.
      2. The nation of Heiros and its SecGen-recognized successor states, which have been provided an exception by server member consensus.
  4. Amendments that the SecGen determines to be non-facetious may be offered to resolution proposals at UN meetings. If 50% or more of voting members present agree with the amendment, the proposal must be amended as such.
  5. UNGA meetings must be presided over by the UN SecGen or a SecGen-authorized official. Resolutions and amendments passed without the SecGen or an authorized official present shall be considered null and void.
  6. UNGA meetings must include at least 66% of active nations in order to constitute a quorum, which is necessary to pass resolutions and amendments. Members voluntarily leaving in the middle of a meeting does not invalidate a quorum.
  7. The UNGA possesses powers of eminent domain, but must fairly compensate the owner(s) of a piece of land in order to seize it. Fair compensation shall be determined by a simple majority vote of the UNGA after consultation with the party from whom the land is being purchased.
  8. The Secretary General of the United Nations has the authority to issue specific and limited executive orders on matters of basic international cooperation and justice. These executive orders may be overturned by a simple majority vote in the UN General Assembly.
  9. UNGA meetings can be called by any voting member, so long as the reason for doing so is not facetious (as determined by the SecGen). Before calling a UNGA meeting, the SecGen shall determine whether the issue at hand can be remedied by an executive order. If it cannot, the SecGen shall call a UNGA meeting.

Part 4: General Rules

TL;DR: Be a decent human being, both in text and in voice chat. Also you can nick yourself but make sure it's recognizable when compared to your regular username.
  1. Don't be a dick.
  2. Don't say slurs in chat.
  3. Both a. and b. apply to in-game voice chat as well (for more information on that, see the Plugins section of the Server Info posted below).
    • You may use /nickname to give yourself a nickname, but this username must contain some part of your actual username (not just mean letters, but whole words or phrases). For example, if my username is "Testudo", I could shorten it to Testy, but not something like "ILOVETMNT".